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Pit


The main protagonist in Kid Icarus. Pit's Sacred Bow of Palutena is actually two blades combined. He can separate them or unite them at will for use in battle.

The arrows Pit's bow unleashes shoot out like beams of light. Players can control the curves of their trajectories.


Pit's Special Moves Standard Special Move Palutena's Arrow Side Special Move Angel Ring Up Special Move Wings of Icarus Down Special Move Mirror Shield Final Smash Palutena's Army

Characters | Pit | 25/05/2007 Fri


28/05/2007 Mon

Pit: Special Moves

Standard Special Move: Palutena's Arrow


Pit draws his bowstring taut...


...and fires! The trajectory of the arrow can curve...

Steering up and down will bend the trajectory. His arrows travel as fast as light, though, so be quick. Very quick!


Up Special Move: Wings of Icarus


He's falling! Danger! ...But don't worry.


The "Wings of Icarus" allow Pit to fly freely through the sky!

In actuality, though, Pit is an angel who cannot ordinarily fly. After a while he will fall, so be careful.


Characters | Pit | 28/05/2007 Mon


09/08/2007 Thu

Pit: Final Smash

Palutena’s Army

Pit is the captain of Palutena’s Army, the guardians of the Goddess of Light! It’s said that when he raises his voice to heaven, this goddess will appear.


Goddess Palutena! I beseech you!

Now that’s what I call a deity. Look how big she is!

Well, I guess technically that’s not her actual size. She just chose to manifest herself as something that big.


Here come the flying Centurions...


Now, attack!

They divebomb at incredible speeds!

It’s very difficult to dodge a charge of Centurions, splitting the sky like a storm.

Then again, the Centurions scatter after they clash. They each make one attack and then fall in battle.



Their sacrifices are so...so moving...


20/06/2007 Wed

Wario


Many fans clamoured for Wario to join the fray, and so now he finally makes his appearance...in his WarioWare costume.

It’s rumoured that this unpredictable character will give birth to a form of martial arts that other characters cannot even see...


Wario's Special Moves Standard Special Move Chomp Side Special Move Wario Bike Up Special Move Corkscrew Down Special Move Wario Waft Final Smash Wario-Man

Characters | Wario | 20/06/2007 Wed


24/12/2007 Mon

Overalls Wario


This is the standard Wario found in Smash.

Everyone can change colours, of course. But Wario alone is special...


Look! Wario is in overalls!

There may be some people who prefer this one. This is the "classic" Wario.


Flab is poking out from his sides...

Choose him just like you would any of the other characters. This outfit appears after the six standard colour variations.


Press the X or Y Button, or poke the pattern to change colours.

What’s more, this version has its own colour variations. What a bonus!


Oh! Talk about individualised!


Characters | Wario | 24/12/2007 Mon


29/06/2007 Fri

Wario: Special Moves

Side Special Move: Wario Bike

Wario’s side special move is the Wario Bike. He jumps on and starts racing!


Vroom! Vroom!

Tilt the Control Stick in the opposite direction you are moving in to pull a 180. Use an attack button to jump off.


Axle turn!

Only one motorcycle will appear on-screen, so if you fall off, run back up to it and climb on again.


Where’s my hog?!


Down Special Move: Wario Waft

Oh, and Wario’s down special move is the Wario Waft. That is to say, he passes gas.

This particular special move builds up power the longer you go without using it.


If you haven’t held it in, it’ll be a cute little poot.


But when you hold it in as much as you can...?!

In this case, patience really is a virtue.


Characters | Wario | 29/06/2007 Fri


28/11/2007 Wed

Wario: Final Smash

Wario-Man

Wario’s Final Smash is Wario-Man!


Eat garlic!


Wario-Man!

Even after becoming Wario-Man, you control him as you normally would. And he doesn’t unleash any overwhelmingly powerful attacks.

But he is able to negate a variety of moves and boasts some rather odd abilities...


Punch to pummelpummelpummelpummel!


It’s a sideways-sliding shoulder tackle!


His mid-air moves make him fly?!

His special moves are also powered up, but the one thing you can’t do is ride his bike.

Don’t do it.

This may seem like a joke, but you absolutely must not ride it.


Tooooooo faaaaaaaaast!!

Zero Suit Samus


When Samus destroys her Power Suit, she’s left with the Zero Suit. However, what she’s lost in power and weaponry she makes up for in speed!

Once she turns that Paralyzer in her hand into a whip, she has quite a long reach as well! Not exactly the straightforward fight you thought it was, huh?


Zero Suit Samus's Special Moves Standard Special Move Paralyzer Side Special Move Plasma Whip Up Special Move Plasma Wire Down Special Move Flip Jump Final Smash Power Suit Samus

Characters | Zero Suit Samus | 19/07/2007 Thu


08/10/2007 Mon

Zero Suit Samus: Special Moves

Standard Special Move: Paralyzer


Bzzzzzzzzzzt! I can’t get enough of this.

A personal protection device, the Paralyzer stuns opponents. If you can charge it up for a bit, you can land additional attacks while your opponent is stunned.


A down smash will fire it at your feet!

But this is only self-defence at best. It does not have the power of an explosive attack. Where and when you use this is key.

What really brings out some characteristic Samus skills is when this gun transforms and releases a whip: the Plasma Whip.


Side Special Move: Plasma Whip


The flash at the tip of this short whip is quite powerful!


Up Special: Plasma Wire


Shoot it straight up to pull enemies towards you!

These two moves can be used to grab and hang from a ledge. They can reach even if the ledge is pretty far away, so pay close attention to distance and timing and aim to dangle from the ledge.


Pzzzzt! What a magnificent ledge grab!


Characters | Zero Suit Samus | 08/10/2007 Mon


08/02/2008 Fri

Zero Suit Samus: Final Smash

Power Suit Samus

When you let loose with Zero Suit Samus’ Final Smash, she re-equips her Power Suit.

Yes, Zero Suit Samus isn’t the stoutest of fighters, so picking up a Smash Ball is cause for relief.


She’s on standby and ready to rock!


Energy swirls around Samus.


Then she transforms!


It’s Samus! Samus! Samus!

The whirl of energy that appears before Zero Suit Samus’ transformation sucks enemies into the chaos.

I should probably tell you that only Samus is available on the character-selection screen. So what should you do when you feel like playing as Zero Suit Samus from the get-go?


 1: At the character-selection screen, hold down a shield button, then proceed to the next screen.


The Power Suit falls away in fragments.


 2: Quickly input taunts ↑↓↑.


What’s this? ...So you can shed your armour anytime you want?!

Thing is, you’re going to have to put that command in pretty darn fast in order for it to work. If you’ve set your taunts to the +Control Pad on your controller, you’ll eventually input the command correctly if you rapidly hammer up and down on the +Control Pad.

It’s not easy, but how awesome is it that you can make Samus coolly switch between two completely different fighting forms? Try it out next time you feel like showing off. Zero Suit Samus


When Samus destroys her Power Suit, she’s left with the Zero Suit. However, what she’s lost in power and weaponry she makes up for in speed!

Once she turns that Paralyzer in her hand into a whip, she has quite a long reach as well! Not exactly the straightforward fight you thought it was, huh?


Zero Suit Samus's Special Moves Standard Special Move Paralyzer Side Special Move Plasma Whip Up Special Move Plasma Wire Down Special Move Flip Jump Final Smash Power Suit Samus

Characters | Zero Suit Samus | 19/07/2007 Thu


08/10/2007 Mon

Zero Suit Samus: Special Moves

Standard Special Move: Paralyzer


Bzzzzzzzzzzt! I can’t get enough of this.

A personal protection device, the Paralyzer stuns opponents. If you can charge it up for a bit, you can land additional attacks while your opponent is stunned.


A down smash will fire it at your feet!

But this is only self-defence at best. It does not have the power of an explosive attack. Where and when you use this is key.

What really brings out some characteristic Samus skills is when this gun transforms and releases a whip: the Plasma Whip.


Side Special Move: Plasma Whip


The flash at the tip of this short whip is quite powerful!


Up Special: Plasma Wire


Shoot it straight up to pull enemies towards you!

These two moves can be used to grab and hang from a ledge. They can reach even if the ledge is pretty far away, so pay close attention to distance and timing and aim to dangle from the ledge.


Pzzzzt! What a magnificent ledge grab!


Characters | Zero Suit Samus | 08/10/2007 Mon


08/02/2008 Fri

Zero Suit Samus: Final Smash

Power Suit Samus

When you let loose with Zero Suit Samus’ Final Smash, she re-equips her Power Suit.

Yes, Zero Suit Samus isn’t the stoutest of fighters, so picking up a Smash Ball is cause for relief.


She’s on standby and ready to rock!


Energy swirls around Samus.


Then she transforms!


It’s Samus! Samus! Samus!

The whirl of energy that appears before Zero Suit Samus’ transformation sucks enemies into the chaos.

I should probably tell you that only Samus is available on the character-selection screen. So what should you do when you feel like playing as Zero Suit Samus from the get-go?


 1: At the character-selection screen, hold down a shield button, then proceed to the next screen.


The Power Suit falls away in fragments.


 2: Quickly input taunts ↑↓↑.


What’s this? ...So you can shed your armour anytime you want?!

Thing is, you’re going to have to put that command in pretty darn fast in order for it to work. If you’ve set your taunts to the +Control Pad on your controller, you’ll eventually input the command correctly if you rapidly hammer up and down on the +Control Pad.

It’s not easy, but how awesome is it that you can make Samus coolly switch between two completely different fighting forms? Try it out next time you feel like showing off. Zero Suit Samus


When Samus destroys her Power Suit, she’s left with the Zero Suit. However, what she’s lost in power and weaponry she makes up for in speed!

Once she turns that Paralyzer in her hand into a whip, she has quite a long reach as well! Not exactly the straightforward fight you thought it was, huh?


Zero Suit Samus's Special Moves Standard Special Move Paralyzer Side Special Move Plasma Whip Up Special Move Plasma Wire Down Special Move Flip Jump Final Smash Power Suit Samus

Characters | Zero Suit Samus | 19/07/2007 Thu


08/10/2007 Mon

Zero Suit Samus: Special Moves

Standard Special Move: Paralyzer


Bzzzzzzzzzzt! I can’t get enough of this.

A personal protection device, the Paralyzer stuns opponents. If you can charge it up for a bit, you can land additional attacks while your opponent is stunned.


A down smash will fire it at your feet!

But this is only self-defence at best. It does not have the power of an explosive attack. Where and when you use this is key.

What really brings out some characteristic Samus skills is when this gun transforms and releases a whip: the Plasma Whip.


Side Special Move: Plasma Whip


The flash at the tip of this short whip is quite powerful!


Up Special: Plasma Wire


Shoot it straight up to pull enemies towards you!

These two moves can be used to grab and hang from a ledge. They can reach even if the ledge is pretty far away, so pay close attention to distance and timing and aim to dangle from the ledge.


Pzzzzt! What a magnificent ledge grab!


Characters | Zero Suit Samus | 08/10/2007 Mon


08/02/2008 Fri

Zero Suit Samus: Final Smash

Power Suit Samus

When you let loose with Zero Suit Samus’ Final Smash, she re-equips her Power Suit.

Yes, Zero Suit Samus isn’t the stoutest of fighters, so picking up a Smash Ball is cause for relief.


She’s on standby and ready to rock!


Energy swirls around Samus.


Then she transforms!


It’s Samus! Samus! Samus!

The whirl of energy that appears before Zero Suit Samus’ transformation sucks enemies into the chaos.

I should probably tell you that only Samus is available on the character-selection screen. So what should you do when you feel like playing as Zero Suit Samus from the get-go?


 1: At the character-selection screen, hold down a shield button, then proceed to the next screen.


The Power Suit falls away in fragments.


 2: Quickly input taunts ↑↓↑.


What’s this? ...So you can shed your armour anytime you want?!

Thing is, you’re going to have to put that command in pretty darn fast in order for it to work. If you’ve set your taunts to the +Control Pad on your controller, you’ll eventually input the command correctly if you rapidly hammer up and down on the +Control Pad.

It’s not easy, but how awesome is it that you can make Samus coolly switch between two completely different fighting forms? Try it out next time you feel like showing off.Ike


From Fire Emblem, Ike appears! The fact that he can wield a two-handed sword with a single hand is a testament to his magnificent strength.

He brings his special move "Aether" with him as he crashes the Brawl party. Try for a single-stroke finishing blow with his mighty blade!


Ike's Special Moves Standard Special Move Eruption Side Special Move Quick Draw Up Special Move Aether Down Special Move Counter Final Smash Great Aether

Characters | Ike | 01/08/2007 Wed


07/08/2007 Tue

Ike: Special Moves

Ike’s up special move, obviously, is "Aether". And it is ethereal. Oh, yes.


Up Special Move: Aether


First he throws the sword!


Then he leaps after it and catches it in mid-air!


Then he swiftly plunges, slicing the air!

Of special importance is the fact that he is resistant to attacks for a moment right after throwing his sword.


He’s not flinching?!

He’s not really invincible – he still takes damage. But he won’t flinch in the slightest.

This time, there are several moves like this among the heavy characters, so watch out!

Oh, he also has this special move...


Standard Special Move: Eruption


His standard special move is called Eruption! You can even charge this one up.


Characters | Ike | 07/08/2007 Tue


12/11/2007 Mon

Ike: Final Smash

Great Aether

It’s Ike’s Final Smash, Great Aether. As the name suggests, it’s a more powerful version of Aether.


First things first: get the Smash Ball!


Do a standard special move to swing your blazing sword!


Great!


AETHER!


Then he just plummets.


At the moment of impact, your foes are launched!

That feels gooood... It’s exciting and exhilarating.

But, you do have to make sure you hit with the Final Smash. Its range of impact is pretty large, so you just have to get the right timing.


Try to lift up multiple enemies!

In multiplayer brawls, you can move freely as long as you aren’t the one who’s suffering the Final Smash.

Ike is invincible during his Final Smash, so you can’t really meddle with him. But as for the people he’s finishing off...?


Maybe you could add to their woes. Could this be a plan?

Pokémon Trainer


No way! The Pokémon Trainer has finally arrived. And it looks like he doesn’t do his fighting directly.

Instead, he uses the three Pokémon with him – SQUIRTLE, IVYSAUR and CHARIZARD – to do the fighting for him.


Pokémon Trainer's Special Moves Down Special Move Pokémon Change Final Smash Triple Finish CHARIZARD Standard Special Move Flamethrower Side Special Move Rock Smash Up Special Move Fly SQUIRTLE Standard Special Move Water Gun Side Special Move Withdraw Up Special Move Waterfall IVYSAUR Standard Special Move Bullet Seed Side Special Move Razor Leaf Up Special Move Vine Whip

Characters | Pokémon Trainer | 13/08/2007 Mon


13/08/2007 Mon

Pokémon Change!

The Pokémon Trainer watches from the background.


Is… Is he issuing commands?!

He needs to use his three Pokémon to fight. So the only ones who fight directly are the Pokémon.

I guess you could say using this character is like playing three for the price of one!

And the Pokémon Trainer uses a special move called Pokémon Change to switch between them.


Down Special Move: Pokémon Change


Good job, IVYSAUR! Come back!


The returning Pokémon tags the next Pokémon.


CHARIZARD! I choose you!

They swap out in a set order: SQUIRTLE→IVYSAUR→CHARIZARD.


They all share the same damage meter, so they don’t recover from damage during Pokémon Change. But they also have another stat, which you might call stamina.

If you keep fighting with the same Pokémon, or if you change them out too often, it’s not so good for the Pokémon.

If you want to be a good Pokémon Trainer, you’ll need to learn these kinds of ins and outs.


Characters | Pokémon Trainer | 13/08/2007 Mon


29/08/2007 Wed

Pokémon Trainer: Special Moves

The Pokémon Trainer commands three types of Pokémon. His down special move is a Pokémon Change, so each Pokémon has three special moves!

That’s nine in all. Amazing!


SQUIRTLE Up Special Move: Waterfall


SQUIRTLE splashes up the water torrent.


SQUIRTLE Side Special Move: Withdraw


Is this the turtle’s so-called shell? It slides along the ground.


IVYSAUR Standard Special Move: Bullet Seed


It fires a rapid seed barrage straight up in the air!


IVYSAUR Up Special Move: Vine Whip


It grabs the edge with its whip! That was TOO close!


CHARIZARD Standard Special Move: Flamethrower


We just had to have this. It is CHARIZARD, after all.


CHARIZARD Side Special Move: Rock Smash


It smashes rocks with its head. Bam! A solid hit from this delivers a mighty blow!!

Supplement your shortcomings and take advantage of your strengths. You must co-operate to push on!


Characters | Pokémon Trainer | 29/08/2007 Wed


27/09/2007 Thu

Pokémon Trainer: Final Smash

Triple Finish

It’s the Pokémon Trainer’s Final Smash: Triple Finish! It combines the powers of SQUIRTLE, IVYSAUR and CHARIZARD!


Any one of them can get the Smash Ball.


Take that! Triple Finish!


It’s super effective!

...What’s with that text window at the bottom of the screen?!

SQUIRTLE = Hydro Pump IVYSAUR = Solar Beam CHARIZARD = Fire Blast

These are the moves they use. Isn’t it a beautiful combination? A fire-type attack, a water-type attack and a grass-type attack? (Not really.)

If an opposing Pokémon gets the Smash Ball, at the very least take care to not be standing immediately beside it.


When you’re particularly close, it hurts. FLEE! Diddy Kong


Donkey Kong’s pal has finally joined the battle! Unfortunately, screenshots fail to truly capture the way he moves.

He scrambles around the battle, using whimsical fighting moves while wielding both his Rocketbarrel Boost and Peanut Pop Gun!


Diddy Kong's Special Moves Standard Special Move Peanut Popgun Side Special Move Monkey Flip Up Special Move Rocketbarrel Boost Down Special Move Banana Peel Final Smash Rocketbarrel Barrage

Characters | Diddy Kong | 22/08/2007 Wed


04/09/2007 Tue

Diddy Kong: Special Moves

For some reason, Diddy has a weapon made of wood. Is that jungle technology?

Standard Special Move: Peanut Popgun


It’s a peanut shooter!

This is Diddy’s projectile weapon. You can boost the speed of your shots by holding down the button...


But if you hold it down too long, the gun explodes, so be careful.

Also, if the shell breaks and a peanut pops out, you can apparently eat the peanut.


You recover a little damage when you eat it. Is this for real?


Up Special Move: Rocketbarrel Boost


It’s a double-barrelled jet engine!

If you charge this up before using it, your jump power increases. And if you tilt the Control Stick left or right while charging it up...


...you can even curve your flight path!

If you get attacked while riding your Rocketbarrel Boost, you’ll lose your barrels...and they can sometimes go flying away on their own.


Danger! Danger!


Characters | Diddy Kong | 04/09/2007 Tue


25/09/2007 Tue

Diddy Kong: Final Smash

Rocketbarrel Barrage

The weapons Diddy Kong wields are his Peanut Popgun and his Rocketbarrel Boost.

His Final Smash makes superb use of both of these weapons!


He has popguns in both hands! And his rocketbarrels are firing!


He flies majestically through the sky!

Wow! The controls make it feel like you’re flying with a rocket pack! It’s really fun. Tilt his body left and right to move.


It’s a popgun barrage! Explosions everywhere!

The Peanut Popgun fires straight down, so you change the peanut firing angles by tilting Diddy left to right. I strongly suggest mastering this.


When the time runs out, the rocketbarrels explode!


Plus, you can gobble up the peanuts that fall to the ground.

Will you be enjoying some? No? Well, your opponents can eat the peanuts, too. So when your shots don’t hit, your opponents could end up recovering damage instead of taking it. Meta Knight


It's Meta Knight, whose introduction was delayed for some reason. He's Kirby's...rival?

Despite being almost all head, his mask and cape exude coolness. He overwhelms enemies with his mach-speed sword!


Meta Knight's Special Moves Standard Special Move Mach Tornado Side Special Move Drill Rush Up Special Move Shuttle Loop Down Special Move Dimensional Cape Final Smash Galaxia Darkness

Characters | Meta Knight | 05/09/2007 Wed


15/11/2007 Thu

Meta Knight: Special Moves

I introduced some of Meta Knight’s special moves in a previous post entitled "Four Special Move Types".

But, since he has so many peculiar moves, I wanted to explain them again.


Standard Special Move: Mach Tornado


Suck them up!

Your inertia carries you left and right. Tap the button to rise up off the ground a bit.


Side Special Move: Drill Rush


Rush!!!

You spin like a drill, ploughing into people. You can also change your direction slightly.


Push your enemies up into the air!


Of course, you can push them down, too.


Up Special Move: Shuttle Loop


Rise up while launching your sword up...


You can also flutter through the air and glide.

This is a move you use to glide. It’s kind of like Kirby’s wing ability.


Down Special Move: Dimensional Cape


That familiar move from the trailer.

He wraps himself in his cape, disappears, and reappears with this move.


Tilt the stick to move the position where he’ll reappear!


If you’re pressing the attack button, you’ll unleash a surprise attack as you reappear!

Use the Dimensional Cape as a precursor to an attack. If you just can’t get the opportunity, then forget about attacking.


Characters | Meta Knight | 15/11/2007 Thu


01/11/2007 Thu

Meta Knight: Final Smash

Galaxia Darkness

Heh heh heh. I got it.

Meta Knight has got the Smash Ball. Behold!


Take this!


...

He swirls his cape out in a wide sweep, but if he swings and misses, nothing happens. It’s a waste of the Smash Ball. Be sure to hit with that swing of the cape.


This time, behold!


The field is gradually engulfed in darkness.


Toh!

The field is swallowed by darkness, and Meta Knight slices strongly through it. Enemies get launched helplessly. Talk about cool.

But there is even more coolness to this move.


If there are others besides the enemy you hit with the cape...


...they get cut in the darkness, too!

So, while this move’s initial attack range is relatively narrow, if you hit with it, almost everyone suffers. Aim well and sally forth.Snake


The legendary mercenary makes his miraculous Smash debut! This law-breaking news roared around the world.

He comes fully-loaded with cool and showy weapons that only he could possess. Fusing these together with the different wondrous worlds on display really does offer new horizons.



Snake's Special Moves Standard Special Move Hand Grenade Side Special Move Remote Controlled Missile Up Special Move Cypher Down Special Move C4 Final Smash Grenade Launcher

Characters | Snake | 21/09/2007 Fri


02/10/2007 Tue

Snake Joins the Brawl!



Characters | Snake | 02/10/2007 Tue


21/09/2007 Fri

Snake: Special Moves

It’s not just Snake’s special moves that use military hardware – so do his smash attacks. Can that be?


He’s shooting something up in the air!


He’s planting something!


Side Special Move: Remote Controlled Missile

This is called a Nikita. It’s a remote-controlled missile.


Missile fired!

You can control the missile yourself! But since Snake is so focused on controlling the missile, he’s completely defenceless while he does so.


If things get dangerous, press the shield button to stop controlling the missile.


Standard Special Move: Hand Grenade


Try walking around with the pin out.

Press your special-move button to pull out the pin. The grenade will explode after a few seconds, so be aware of the time and press the special-move button again to toss the grenade.


Strong throw!


Mid throw!


Soft throw!

There are three ways to throw the grenade. Tilt the Control Stick forwards, not at all, or backwards.

In some cases, grenades you drop may get returned to sender.

And his recovery special move is...


Up Special Move: Cypher


Oh! Watch out! In times like this...


Shoosh-shoosh-shoosh-shoosh-shoosh!

Use his flying reconnaissance camera, the Cypher, to recover. Snake can’t fly, but he’ll do what he must.

He’ll use anything in the battlefield. That’s the crux of survival.


Characters | Snake | 21/09/2007 Fri


10/01/2008 Thu

Snake: Final Smash

Grenade Launcher

Snake’s Final Smash is the Grenade Launcher.


What is he calling in...?


Suddenly he does a great jump!


Choppa-choppa-choppa!

Snake grabs the rope ladder the helicopter drops and takes out his grenade launcher!

So, the thing to do is shoot, right?


Poom! Poom! Poom!

You control the targeting reticule and press the attack button to fire grenades one at a time. There are six rounds, and when you run out...


...he loads a new clip? How can that be?

It ends when you shoot 12 rounds or run out of time. Snake then climbs back up to return to battle.


Yep. He makes his exit.

It’s probably better to just shoot all your rounds rather than run out of time leaving ammo behind...but if you just shoot indiscriminately, your shots may be dodged.

When there are two or more enemies, it might be a good idea to hit one while he is being attacked by the other, or something along those lines.

01/10/2007 Mon

Lucas


The youth with the psychic powers has appeared – it’s Lucas! He makes his anticipated debut from the Japan-only release MOTHER 3.

While he is timid in nature, he fights splendidly. Is it possible he can surpass even Ness?!


Lucas's Special Moves Standard Special Move PK Freeze Side Special Move PK Fire Up Special Move PK Thunder Down Special Move PSI Magnet Final Smash PK Starstorm

Characters | Lucas | 01/10/2007 Mon


08/11/2007 Thu

Lucas: Special Moves

There’s a character named Ness who has appeared in the Smash Bros. series up until now, and Lucas is very similar. They are from the same family of PK users.

But Lucas’s physical combat style is quite different. By which I mean he doesn’t have the same standard moves.


His strong up attack is a mentally-powered flip kick.


He unleashes a PK barrage on the ground with his down smash!


The finish of his back air attack is a meteor smash.


Oh! Is he grabbing the edge with his rope snake?!


Side Special Move: PK Fire

This is also quite different from Ness’s.


It flies perfectly sideways, even in the air.


The flame pillar explodes!


Standard Special Move: PK Freeze


If you charge it up and control it...


...you can freeze your opponents!

And even more threatening is his PK Thunder. For those of you unfamiliar with the last game, or the one before that, remember this well.


Up Special Move: PK Thunder


You guide the PK Thunder with the Control Stick...


...and hit yourself with it to launch!

Doing this helps you recover.

The angle you launch at depends upon the position at which the PK Thunder hits you. This launch also makes for a rather powerful attack, so I think it’s fine to even try it unexpectedly.


Down Special Move: PSI Magnet

This move absorbs the energy of projectile and other attacks and uses it to recover Lucas’s damage. It has a wide range of effectiveness, so give it a try when you get the chance.


If an enemy uses a projectile, that’s your chance.


Characters | Lucas | 08/11/2007 Thu



Lucas: Final Smash

PK Starstorm

Lucas’s Final Smash is PK Starstorm! It’s a move in which he unleashes a rapid barrage of meteor-like PSI power.


After a fierce battle, he gets the Smash Ball!


P...K...


STARRRRRRRRSTORRRRRRRRRM!

As the star storm continues, the tension increases. They all rain down at once.


Can you possibly escape it?!

It may be that it’s less advantageous on larger stages and more advantageous on smaller ones. There are a variety of moves like this that have clear advantages and disadvantages depending on the terrain.Sonic


The one character whose Smash appearance has been the most anticipated dashes in from far away at supersonic speed.

Sonic the Hedgehog crashes headlong into battle!



Sonic's Special Moves Standard Special Move Homing Attack Side Special Move Spin Dash Up Special Move Spring Jump Down Special Move Spin Charge Final Smash Super Sonic

Characters | Sonic | 10/10/2007 Wed


10/10/2007 Wed

Sonic the Hedgehog Joins the Brawl!



Characters | Sonic | 10/10/2007 Wed


11/10/2007 Thu

Sonic: Special Moves

The original Sonic the Hedgehog game used only one button. I think that its simple yet exhilarating gameplay was its virtue.

And given that this game’s controls are also simple, I think it personifies his distinctive characteristics.


Side Special Move: Spin Dash


Yeah, you have to have this.

Hop into a supersonic Spin Dash. If you charge it up just a bit, your speed will increase.

It’s also possible to rise up while spinning.


Spin Dash, jump. A two-hit combo.


Then keep pursuing with a mid-air attack!


And do a Spin Dash in mid-air to return.

That, too?


Down Special Move: Spin Charge

By holding the Control Stick down and tapping the special-move button, you charge up your spin and do a Spin Dash. This may feel better for some, as there’s no jump.


KEEEEEEEEEE!


Up Special Move: Spring Jump

And his up special move is the Spring Jump. That spring launches you waayyy up in the air.


That’s high!

You might not use it on the ground much, but rumour has it that if you do, the spring that remains can be used by other characters.


Ah! It’s true.


Characters | Sonic | 11/10/2007 Thu


25/12/2007 Tue

Sonic: Final Smash

Super Sonic

When talking about Sonic’s Final Smash, there is no other option than Super Sonic!

Use the power of the Chaos Emeralds to transform. Race through the air at reckless speed!


Get the Smash Ball!


Now I'll show you!


Haaaaaaaaahhhhh!

He has tremendous inertia and is hard to control, but his top speed is top class!

Those who are witnessing this move should plan on dodging!


Whoa! Hold on!


I won’t take it!

If you boost your speed recklessly, you’ll pass by people too quickly, making it easier for them to dodge.

Speed control is important with this Final Smash.


And it’s over.King Dedede


The self-proclaimed king of Dream Land formally joins the brawl! With his newly-mechanised wooden mallet, he delivers a mighty, earth-shaking blow!

He joins as a member of the heavyweight class alongside Bowser and Donkey Kong. Can he defeat Kirby?!


King Dedede's Special Moves Standard Special Move Inhale Side Special Move Waddle Dee Throw Up Special Move Super Dedede Jump Down Special Move Jet Hammer Final Smash Waddle Dee Army

Characters | King Dedede | 25/10/2007 Thu


26/10/2007 Fri

King Dedede: Special Moves

Up Special Move: Super Dedede Jump


Look! That’s a serious jump!


And he lands HARD!

King Dedede’s great jump is his speciality! But he doesn’t have much freedom while jumping, and his vulnerability when he lands is pretty significant.

That said, if things look bad, just tap down on the Control Stick.


You can flip over and cancel it in mid-air.

However, if you try to cancel just before landing, you’ll make a fool of yourself, and you’ll be vulnerable for even longer, so watch out.


Side Special Move: Waddle Dee Throw


Just throw them out there.

He pulls out Waddle Dees from who knows where and throws them. The Waddle Dees then waddle around afterwards.


Occasionally a Waddle Doo appears...


...and Gordo, too.


Down Special Move: Jet Hammer

This time, King Dedede’s hammer is actually mechanised. The head’s rotation is powered by a motor.

And it can do this.


Whoa! What is this?!?

If you hold down the Control Stick and the special-move button simultaneously, you can charge up his hammer. And you can unleash it in one blow!


The power of the jet multiplies the destructive force!

You can even walk around with it charged up, but you can’t save the charge by pressing the shield button. Also, if you charge it up too much, it will increase your own damage, so be careful.


Characters | King Dedede | 26/10/2007 Fri


06/12/2007 Thu

King Dedede: Final Smash

Waddle Dee Army

King Dedede’s Final Smash is a mountain of Waddle Dees called the Waddle Dee Army!

Hmm. I guess it’s in his character to leave the work to someone else.


Everyone in formation!


Clompity-clompity-clompity-clompity!


Hup! Hup! Hey! Ho!

You can’t tell from a picture, but the speed of these Waddle Dees is quite a bit faster than the ones he normally calls. You’ll need to watch out to make sure you don’t suddenly get swept off the screen.

But the most dangerous thing of all is that the spike-headed Gordos are also mixed into the crowd.


Owwwwwwww!

Pikmin & Olimar


Goodness! Captain Olimar joins the fray with five colours of Pikmin in tow! He plucks Pikmin from the ground and they fight as his allies.

Without Pikmin, Olimar can’t even do a Smash Attack. And the short-lived Pikmin tend to scatter. Theirs is a fated symbiotic relationship.


Pikmin & Olimar's Special Moves Standard Special Move Pikmin Pluck Side Special Move Pikmin Throw Up Special Move Pikmin Chain Down Special Move Pikmin Order Final Smash End of Day

Characters | Pikmin & Olimar | 09/01/2008 Wed


11/01/2008 Fri

Pikmin & Olimar: Special Moves

Captain Olimar is among the most specialised characters within the cast of Smash Bros. Brawl.

In order to really unleash Olimar’s full potential, you’ve got to have a good knowledge of his helpful cohorts, the Pikmin!


Standard Special Move: Pikmin Pluck


Pluck, pluck, pluck up Pikmin.

First, uproot a few Pikmin from the ground. You can have up to six Pikmin at one time. As long as there is ground beneath your feet, you can reach down and pull up a Pikmin, but be aware that certain Pikmin are more likely to appear in specific types of flooring.

There are 5 types of Pikmin to use!


- Red Pikmin -


High attack power Attacks imbued with incendiary properties Immune to fire


- Yellow Pikmin -


Range of attack slightly larger than usual; easy to hit enemies with Travel in slight arcs when thrown Attacks imbued with electrical properties


- Blue Pikmin -


Strong when thrown Slightly more durable than average


- Purple Pikmin -


Doesn’t fly far when thrown Slow High attack power Slams into enemies instead of latching on when thrown


- White Pikmin -


Quick and light When latched onto opponent, poison does additional damage


You can work out which Pikmin you will attack with next by looking at the order they are lined up in.


You’ll use a Red Pikmin in your next attack.

In order to perform a Smash Attack, certain mid-air attacks, and even throws, you’re going to need Pikmin!

Anyhow, just do your best to not kill off your platoon. Olimar doesn’t stand much of a chance by himself.


Pikmin don’t have graves, you know.


Side Special Move: Pikmin Throw

Throw Pikmin that latch on to your opponent!


They’ll cause an enemy’s damage percentage to slowly rise!


Up Special Move: Pikmin Chain

If you think you’re about to plunge to your doom, this right here is your best chance for survival.

The recovery distance for this technique is dependent upon the number of Pikmin currently in your troop!


Just imagine what would’ve happened if you had had one less Pikmin!


Down Special Move: Pikmin Order

Call back Pikmin who have managed to separate from you. You can also use this technique to shift a new Pikmin to the front of the line.


Tweeet! Line up, everyone!

So there you have it. I bet you’re a little confused by his eccentric play style.

But don’t fret! It’s easier than it looks. Spend some time playing around with him. That’s key.


Whoa, the battlefield sure is crowded today...


Characters | Pikmin & Olimar | 11/01/2008 Fri


17/01/2008 Thu

Pikmin & Olimar: Final Smash

End of Day

Captain Olimar always makes sure to return to his spaceship before nightfall when he’s out exploring new planets. Why is that?

That’s because night-time on these planets is absolutely teeming with scaaary wild beasts! To avoid an encounter with those creatures, Olimar takes to the safety of space during the night.

So how could we represent this idea in Brawl...?


First things first. Get that Smash Ball!


There’s Olimar’s ship!


Blast off! The ship soars higher and higher into the stratosphere.


Stars fill the sky above.


Wild beasts everywhere! Aaaah!

Characters left behind on the ground take lots and lots of damage.

But dishing out damage alone won’t score you points. The more people in the brawl, the more damage you can expect this attack to do, but beware – another opponent may steal the KO you’ve worked so hard to set up.

In a one-on-one match, this Final Smash won’t deal as much damage, but hey, there’s no worry that someone else will steal your KO, either.

I guess you could call this balancing the gameplay, huh?


The ship comes crashing back to the battlefield with a huge explosion! Maybe, if you’re lucky, you’ll catch someone in the blast?

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